# Asset credits and licences

Craft Down Under's store rank character displays and the local Rank Evolution fixture use native equipment from the projects below. Mod names, models and textures belong to their creators. Inclusion does not imply endorsement of Craft Down Under. These assets remain subject to their own licences independently of the website's Terms of Service.

| Project and creators                                                                                    | Artwork in the active rank displays                                                                                                     | Licence and source                                                                                                                                                                                                 |
| ------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Blood Magic — WayofTime and contributors; Unity texture contributors Yulife, CyanideX and BBoldt        | Living and Sentient armour, Sanguine Scientiem, Sacrificial Dagger, Sentient Sword and blood orbs                                 | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) · [full notice](licenses/bloodmagic-LICENSE.md) · [pinned source](https://github.com/WayofTime/BloodMagic/tree/35f0188665e648d981095b6933cc75b0ca96eca5) |
| Mystical Agriculture — BlakeBr0 and contributors                                                        | Supremium and Awakened Supremium armour; Supremium Staff                                                                          | [MIT notice](licenses/mysticalagriculture-LICENSE) · [pinned source](https://github.com/BlakeBr0/MysticalAgriculture/tree/4fecd23bacd41ffee3845976182e28d75d8be9da)                                                |
| ProjectE — Sin Tachikawa, the ProjectE team and contributors; original EE2 assets credited to x3n0ph0b3 | Philosopher's Stone, Red Katar, Gem armour, Klein Star Omega and Ring of Arcana; additional Matter equipment in the asset library | [MIT notice](licenses/projecte-LICENSE) · [upstream credits](licenses/projecte-README.md) · [pinned source](https://github.com/sinkillerj/ProjectE/tree/f432b0c66837759fb0731c9144dc53176b949c5d)                  |
| Ender IO — Team Ender IO and contributors                                                               | Dark Steel and End Steel armour; Staff of Travelling                                                                              | [Unlicense notice](licenses/enderio-LICENSE.txt) · [pinned source](https://github.com/Team-EnderIO/EnderIO/tree/18c9377a193b220702461ed1d26ccdd3ca1e7590)                                                          |
| Mekanism and Mekanism Tools — Aidan C. Brady and contributors                                           | Steel and Refined Obsidian armour and paxels; Jetpack, Armored Jetpack, Atomic Disassembler, MekaSuit and Meka-Tool               | [MIT notice](licenses/mekanism-LICENSE) · [Tools notice](licenses/mekanismtools-LICENSE) · [10.4.16.80 source](https://github.com/mekanism/Mekanism/tree/95b03e838aa94128596db42154a1527048372999)                 |
| Minecraft — Mojang Studios / Microsoft                                                                  | Wooden and iron pickaxes, torch, leather and iron armour, default Steve skin                                                      | [Minecraft usage guidelines](https://www.minecraft.net/usage-guidelines) · [EULA](https://www.minecraft.net/eula)                                                                                                  |

## ProjectE artwork permission qualification

ProjectE publishes its repository under MIT. Its upstream README and changelog also identify inherited Equivalent Exchange 2 artwork used with x3n0ph0b3's permission, but do not publish the scope of that permission. This audit has not established whether that inherited artwork may be independently redistributed for a commercial website under MIT. ProjectE's selected textures therefore need permission clarification before production use; retaining the EE2 credit alone does not establish that grant. The local review fixture is preserved while this remains unresolved.

Sources: [pinned README](https://github.com/sinkillerj/ProjectE/blob/f432b0c66837759fb0731c9144dc53176b949c5d/README.md), [pinned changelog](https://github.com/sinkillerj/ProjectE/blob/f432b0c66837759fb0731c9144dc53176b949c5d/Changelog.txt).

## Rendering adaptations

Source model and texture files are retained byte-for-byte. Craft Down Under converts native coordinates into the browser's rigid player rig, fits sleeves to classic/slim arms, and masks skin meshes covered by the complete MekaSuit. Mekanism's native Java cubes are converted from the retained [Jetpack](licenses/mekanism-ModelJetpack.java.txt), [Armored Jetpack](licenses/mekanism-ModelArmoredJetpack.java.txt), and [Atomic Disassembler](licenses/mekanism-ModelAtomicDisassembler.java.txt) definitions. Its [item renderer](licenses/mekanism-RenderAtomicDisassembler.java.txt) and native display JSON determine the disassembler's grip.

Presentation adaptations include runtime lighting, emissive accents, UV-driven pixel reveals, travelling surface light, floating items, a breathing aura, transformation choreography and original rune/circuit particle artwork. These adaptations do not modify the source files. Player-fetched and uploaded skins belong to their respective creators. All notices retain their original warranty disclaimers.

The renderer uses Three.js, skinview3d and skinview-utils. Their complete MIT copyright notices and warranty disclaimers are retained here: [Three.js](licenses/three-LICENSE), [skinview3d](licenses/skinview3d-LICENSE), and [skinview-utils](licenses/skinview-utils-LICENSE). The standalone browser bundle also includes these notices in its licences folder.

## Preserved earlier work

The previous local fixture has its own complete credits. Its Primal Magick, Spellblades and Such, Just Dire Things, Iron Jetpacks and Occultism source assets remain available in the original demo worktree and local snapshot. Those loadouts are outside the active build manifest. Their original notices remain retained, including Occultism's third-party credits and Iron Jetpacks' Java model source.

These credits are distributed at `/rank-evolution/CREDITS.md`, with the full notices beside them in `/rank-evolution/licenses/`, and linked from the [Asset credits and licences section of our Terms](/terms#asset-credits).
